
How to Market Your Game Through the Videos Players Watch
Knowing how to market your game today means knowing where players discover games: in the videos they watch. This guide covers how studios brief gaming creators, which formats move installs and wishlists, how to set a rate per 1,000 views, and how to read the results.
By the ClipperTask team · Updated
Skyforge: Season 3
Example studio
$3
per 1K views
$2,900 left of $5,000 · up to $500 per creator
“Show the new raid boss in under 30 seconds. Store links in bio.”
Why players discover games through creators
Newzoo puts the games market at $188.8 billion in 2025, and studios compete for every player's attention. Players hear about new games in many places: a feed, a creator's clip, a friend's story. A store page shows what a game is. A creator shows what it feels like to play, including the moment that makes someone want to try it.
That is why game influencer marketing now mixes short-form clips across TikTok, YouTube Shorts and Instagram Reels with long-form YouTube videos. Each short clip is a small experiment: a different moment, a different creator, a different audience.
- Game
- Skyforge, mobile and PC RPG, Season 3
- Goal
- Installs and returning players in launch week
- The moment
- The new raid boss, shown in the first 3 seconds
- Links
- App Store, Google Play and Steam links in bio
- Don't show
- The final phase of the boss fight (spoiler)
- Rate
- $3 per 1,000 views, up to $500 per creator
Flat fees versus paying per view
The traditional model is a flat fee per post, negotiated channel by channel. It front-loads the risk on the studio: the money is gone whether the video gets 2,000 views or 2 million. Paying per 1,000 verified views moves that risk to performance.
| Flat fee per post | Pay per 1,000 views |
|---|---|
| Price agreed before anyone watches | You pay for views that happened |
| Outreach and negotiation per channel | Creators join your campaign in one click |
| Big channels first, small ones ignored | Any creator who fits can join |
| Hard to compare creators | Same rate for everyone, so results are comparable |
Videos to review
Views read from the platforms
- Creator A61,400 verified views · US$184.20
- Creator B23,900 verified views · UK$71.70 Approved
- Creator C148,200 verified views · US$444.60 Approved
Earned = verified views × $3 per 1,000, capped at $500 per creator. You pay creators directly.
Formats that drive installs and wishlists
Short gaming clips work best when they are built around one moment, not a feature list.
- The clutch: a close win, a near loss, a ridiculous play
- The reveal: the new map, boss, character or season, shown within the first seconds
- The challenge: a creator setting themselves a rule and trying to beat the game with it
- The first reaction: a creator playing the game for the first time on camera
- The build or the base: progress shown fast, for crafting, sim and strategy games
Choosing creators by genre
Genre is the strongest signal you have. A cozy farming sim and a competitive shooter need different channels, and a small creator who only plays roguelikes may move more wishlists for a roguelike than a large general channel. On ClipperTask, gaming creators list the genres they cover, so the right ones find your campaign, and you can invite the ones you like from their profiles.
YouTube Gaming's most-watched games in 2025 included Roblox, League of Legends and Mobile Legends: Bang Bang (Stream Hatchet). Big franchises draw big audiences, but they also mean competition for attention. Matching your game to the creators of its closest genre usually beats chasing the biggest names.
Setting your rate and budget
Three numbers define a campaign: the rate you pay per 1,000 views, the total budget, and the maximum one creator can earn. The rate decides how attractive the campaign is to creators; the cap decides how many creators share the budget. A low cap spreads the budget across more channels, which is useful when you are still learning which genres and formats work.
Tip
Start with a cap low enough that at least ten creators can take part. Once you see which ones bring installs, invite them back to the next campaign at a higher cap.
Short-form or long-form video?
Short-form video on TikTok, YouTube Shorts and Instagram Reels is where most players discover a game: many clips, many creators, quick tests of which moment lands. Long-form YouTube videos do a different job. A full first playthrough, or a sponsored segment inside a creator's usual video, convinces viewers who are already interested, and keeps getting views for months.
Most launches run both: short-form for reach in launch week, long-form for depth before and after it.
When to run it
Game launches have three moments worth paying for: the reveal, launch week and the first big update. Each needs a different brief. The reveal is about curiosity, launch week about installs, and the update about bringing lapsed players back. Running them as separate campaigns lets you compare the cost of each.
Leave enough time between the brief going live and the deadline. Creators need a few days to play the game before they can make a good clip, especially for strategy, simulation and RPG titles where the interesting moments come later.
| Moment | What the brief asks for |
|---|---|
| Reveal or trailer drop | Reactions and first impressions, wishlist link |
| Launch week | Gameplay highlights, store links, install push |
| First update or season | What's new, aimed at returning players |
| Sale or free weekend | A short reminder with the date on screen |
Common mistakes
Most underperforming game campaigns fail for the same few reasons.
- Briefing a feature list instead of a single moment
- Asking every creator for the same video, so the feed fills with copies
- Choosing creators by follower count instead of by the genres they play
- Setting a deadline before creators have had time to learn the game
- Forgetting store links for one of the platforms the game is on
Budget by goal
The example campaign above has a $5,000 budget at $3 per 1,000 views, so it can buy at most about 1.67 million verified views, with a $500 cap that keeps at least ten creators involved. A reveal campaign can run on a smaller budget, because its job is to find which creators and moments get a reaction. Launch week is where most studios put the larger share, then reuse the creators who performed best for the update.
Higher rates make a campaign more attractive to creators, so a niche game with few natural fans may need a higher rate per 1,000 views than a popular genre.
How to measure results
ClipperTask reads each video's views from the platform itself, holds back views that look bought, and checks which countries the audience came from. Installs and wishlists happen in your store, so give each creator their own store link or code, then compare the cost per 1,000 views with installs per video.
If your game is a mobile title, the apps guide covers store links and install tracking in more detail. Studios launching hardware tie-ins should read the gaming gear guide.
How a games campaign runs
From brief to paid video for “Skyforge: Season 3”, with the arithmetic behind its budget.
- 1Post the season briefRate, budget, cap per creator, genres and store links.
- 2RPG creators sign upCreators who play the genre join without outreach.
- 3Raid-boss clips publishEach on the creator's own channel, store link in bio.
- 4We read the numbersViews from the platform, bought views held back, countries checked.
- 5You approve, then payApprove each clip; pay creators directly for counted views.
Games: questions
Yes. Send creators to a Steam page, a pre-registration page or a trailer, and pay for the views the same way.
Yes. There's no minimum budget, and a per-creator cap lets a small budget reach many small creators instead of one big one.
Set a maximum payout per creator. Once a creator reaches it, their further views no longer cost you anything.
Yes. Every campaign has a private Discord channel, and you approve each video before paying for it.
No. Creators who meet your rules join in one click. You can also invite creators directly from their profiles.
Start your first games campaign
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